3D Medieval House - Blender Modeling Study
3D Medieval House - Blender Modeling Study
This project was my first introduction to Blender as previously I only used Autodesk Maya during my time studying game development. What I immediately noticed about Blender was how intuitive everything felt and the ease of use because you can edit the program to have similar key binds and layouts to Maya.
While the overall structure of this project was tutorial-based, all modeling was completed by me from start to finish. Through this project I learned:
Foundational Blender tools
Clean edge flow practices
Modular asset reuse
Efficient modeling workflows
Construction of clean and detailed architectural elements
This study helped establish my understanding of non-destructive workflows, consistent scale and structural modeling techniques that I continue to apply in my personal and technical art projects today.
All credit for the original design and tutorial goes to “SharpWind” on YouTube and the video can be viewed here: https://www.youtube.com/watch?v=_G7ZKjsdWJU